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README.md | 1 рік тому | |
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BigNum in pure javascript
npm install --save bn.js
const BN = require('bn.js');
var a = new BN('dead', 16);
var b = new BN('101010', 2);
var res = a.add(b);
console.log(res.toString(10)); // 57047
Note: decimals are not supported in this library.
There are several prefixes to instructions that affect the way the work. Here is the list of them in the order of appearance in the function name:
i
- perform operation in-place, storing the result in the host object (on
which the method was invoked). Might be used to avoid number allocation costsu
- unsigned, ignore the sign of operands when performing operation, or
always return positive value. Second case applies to reduction operations
like mod()
. In such cases if the result will be negative - modulo will be
added to the result to make it positiven
- the argument of the function must be a plain JavaScript
Number. Decimals are not supported.rn
- both argument and return value of the function are plain JavaScript
Numbers. Decimals are not supported.a.iadd(b)
- perform addition on a
and b
, storing the result in a
a.umod(b)
- reduce a
modulo b
, returning positive valuea.iushln(13)
- shift bits of a
left by 13Prefixes/postfixes are put in parens at the of the line. endian
- could be
either le
(little-endian) or be
(big-endian).
a.clone()
- clone numbera.toString(base, length)
- convert to base-string and pad with zeroesa.toNumber()
- convert to Javascript Number (limited to 53 bits)a.toJSON()
- convert to JSON compatible hex string (alias of toString(16)
)a.toArray(endian, length)
- convert to byte Array
, and optionally zero
pad to length, throwing if already exceedinga.toArrayLike(type, endian, length)
- convert to an instance of type
,
which must behave like an Array
a.toBuffer(endian, length)
- convert to Node.js Buffer (if available). For
compatibility with browserify and similar tools, use this instead:
a.toArrayLike(Buffer, endian, length)
a.bitLength()
- get number of bits occupieda.zeroBits()
- return number of less-significant consequent zero bits
(example: 1010000
has 4 zero bits)a.byteLength()
- return number of bytes occupieda.isNeg()
- true if the number is negativea.isEven()
- no commentsa.isOdd()
- no commentsa.isZero()
- no commentsa.cmp(b)
- compare numbers and return -1
(a <
b), 0
(a ==
b), or 1
(a >
b)
depending on the comparison result (ucmp
, cmpn
)a.lt(b)
- a
less than b
(n
)a.lte(b)
- a
less than or equals b
(n
)a.gt(b)
- a
greater than b
(n
)a.gte(b)
- a
greater than or equals b
(n
)a.eq(b)
- a
equals b
(n
)a.toTwos(width)
- convert to two's complement representation, where width
is bit widtha.fromTwos(width)
- convert from two's complement representation, where width
is the bit widthBN.isBN(object)
- returns true if the supplied object
is a BN.js instanceBN.max(a, b)
- return a
if a
bigger than b
BN.min(a, b)
- return a
if a
less than b
a.neg()
- negate sign (i
)a.abs()
- absolute value (i
)a.add(b)
- addition (i
, n
, in
)a.sub(b)
- subtraction (i
, n
, in
)a.mul(b)
- multiply (i
, n
, in
)a.sqr()
- square (i
)a.pow(b)
- raise a
to the power of b
a.div(b)
- divide (divn
, idivn
)a.mod(b)
- reduct (u
, n
) (but no umodn
)a.divRound(b)
- rounded divisiona.or(b)
- or (i
, u
, iu
)a.and(b)
- and (i
, u
, iu
, andln
) (NOTE: andln
is going to be replaced
with andn
in future)a.xor(b)
- xor (i
, u
, iu
)a.setn(b)
- set specified bit to 1
a.shln(b)
- shift left (i
, u
, iu
)a.shrn(b)
- shift right (i
, u
, iu
)a.testn(b)
- test if specified bit is seta.maskn(b)
- clear bits with indexes higher or equal to b
(i
)a.bincn(b)
- add 1 << b
to the numbera.notn(w)
- not (for the width specified by w
) (i
)a.gcd(b)
- GCDa.egcd(b)
- Extended GCD results ({ a: ..., b: ..., gcd: ... }
)a.invm(b)
- inverse a
modulo b
When doing lots of reductions using the same modulo, it might be beneficial to use some tricks: like Montgomery multiplication, or using special algorithm for Mersenne Prime.
To enable this tricks one should create a reduction context:
var red = BN.red(num);
where num
is just a BN instance.
Or:
var red = BN.red(primeName);
Where primeName
is either of these Mersenne Primes:
'k256'
'p224'
'p192'
'p25519'
Or:
var red = BN.mont(num);
To reduce numbers with Montgomery trick. .mont()
is generally faster than
.red(num)
, but slower than BN.red(primeName)
.
Before performing anything in reduction context - numbers should be converted to it. Usually, this means that one should:
Here is how one may convert numbers to red
:
var redA = a.toRed(red);
Where red
is a reduction context created using instructions above
Here is how to convert them back:
var a = redA.fromRed();
Most of the instructions from the very start of this readme have their counterparts in red context:
a.redAdd(b)
, a.redIAdd(b)
a.redSub(b)
, a.redISub(b)
a.redShl(num)
a.redMul(b)
, a.redIMul(b)
a.redSqr()
, a.redISqr()
a.redSqrt()
- square root modulo reduction context's primea.redInvm()
- modular inverse of the numbera.redNeg()
a.redPow(b)
- modular exponentiationOptimized for elliptic curves that work with 256-bit numbers. There is no limitation on the size of the numbers.
This software is licensed under the MIT License.
Copyright Fedor Indutny, 2015.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.