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- /* *
- *
- * Highcharts cylinder - a 3D series
- *
- * (c) 2010-2020 Highsoft AS
- *
- * Author: Kacper Madej
- *
- * License: www.highcharts.com/license
- *
- * !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
- *
- * */
- 'use strict';
- import H from '../Core/Globals.js';
- import Color from '../Core/Color.js';
- var color = Color.parse;
- import Math3D from '../Extensions/Math3D.js';
- var perspective = Math3D.perspective;
- import U from '../Core/Utilities.js';
- var merge = U.merge, pick = U.pick, seriesType = U.seriesType;
- import '../Series/ColumnSeries.js';
- import '../Core/Renderer/SVG/SVGRenderer.js';
- var charts = H.charts, deg2rad = H.deg2rad,
- // Work on H.Renderer instead of SVGRenderer for VML support.
- RendererProto = H.Renderer.prototype, cuboidPath = RendererProto.cuboidPath, cylinderMethods;
- // Check if a path is simplified. The simplified path contains only lineTo
- // segments, whereas non-simplified contain curves.
- var isSimplified = function (path) {
- return !path.some(function (seg) { return seg[0] === 'C'; });
- };
- /**
- * The cylinder series type.
- *
- * @requires module:highcharts-3d
- * @requires module:modules/cylinder
- *
- * @private
- * @class
- * @name Highcharts.seriesTypes.cylinder
- *
- * @augments Highcharts.Series
- */
- seriesType('cylinder', 'column',
- /**
- * A cylinder graph is a variation of a 3d column graph. The cylinder graph
- * features cylindrical points.
- *
- * @sample {highcharts} highcharts/demo/cylinder/
- * Cylinder graph
- *
- * @extends plotOptions.column
- * @since 7.0.0
- * @product highcharts
- * @excluding allAreas, boostThreshold, colorAxis, compare, compareBase,
- * dragDrop, boostBlending
- * @requires modules/cylinder
- * @optionparent plotOptions.cylinder
- */
- {}, {},
- /** @lends Highcharts.seriesTypes.cylinder#pointClass# */
- {
- shapeType: 'cylinder',
- hasNewShapeType: H
- .seriesTypes.column.prototype
- .pointClass.prototype
- .hasNewShapeType
- });
- /**
- * A `cylinder` series. If the [type](#series.cylinder.type) option is not
- * specified, it is inherited from [chart.type](#chart.type).
- *
- * @extends series,plotOptions.cylinder
- * @since 7.0.0
- * @product highcharts
- * @excluding allAreas, boostThreshold, colorAxis, compare, compareBase,
- * boostBlending
- * @requires modules/cylinder
- * @apioption series.cylinder
- */
- /**
- * An array of data points for the series. For the `cylinder` series type,
- * points can be given in the following ways:
- *
- * 1. An array of numerical values. In this case, the numerical values will be
- * interpreted as `y` options. The `x` values will be automatically
- * calculated, either starting at 0 and incremented by 1, or from
- * `pointStart` and `pointInterval` given in the series options. If the axis
- * has categories, these will be used. Example:
- * ```js
- * data: [0, 5, 3, 5]
- * ```
- *
- * 2. An array of arrays with 2 values. In this case, the values correspond to
- * `x,y`. If the first value is a string, it is applied as the name of the
- * point, and the `x` value is inferred.
- * ```js
- * data: [
- * [0, 0],
- * [1, 8],
- * [2, 9]
- * ]
- * ```
- *
- * 3. An array of objects with named values. The following snippet shows only a
- * few settings, see the complete options set below. If the total number of
- * data points exceeds the series'
- * [turboThreshold](#series.cylinder.turboThreshold), this option is not
- * available.
- *
- * ```js
- * data: [{
- * x: 1,
- * y: 2,
- * name: "Point2",
- * color: "#00FF00"
- * }, {
- * x: 1,
- * y: 4,
- * name: "Point1",
- * color: "#FF00FF"
- * }]
- * ```
- *
- * @sample {highcharts} highcharts/chart/reflow-true/
- * Numerical values
- * @sample {highcharts} highcharts/series/data-array-of-arrays/
- * Arrays of numeric x and y
- * @sample {highcharts} highcharts/series/data-array-of-arrays-datetime/
- * Arrays of datetime x and y
- * @sample {highcharts} highcharts/series/data-array-of-name-value/
- * Arrays of point.name and y
- * @sample {highcharts} highcharts/series/data-array-of-objects/
- * Config objects
- *
- * @type {Array<number|Array<(number|string),(number|null)>|null|*>}
- * @extends series.column.data
- * @product highcharts highstock
- * @apioption series.cylinder.data
- */
- // cylinder extends cuboid
- cylinderMethods = merge(RendererProto.elements3d.cuboid, {
- parts: ['top', 'bottom', 'front', 'back'],
- pathType: 'cylinder',
- fillSetter: function (fill) {
- this.singleSetterForParts('fill', null, {
- front: fill,
- back: fill,
- top: color(fill).brighten(0.1).get(),
- bottom: color(fill).brighten(-0.1).get()
- });
- // fill for animation getter (#6776)
- this.color = this.fill = fill;
- return this;
- }
- });
- RendererProto.elements3d.cylinder = cylinderMethods;
- RendererProto.cylinder = function (shapeArgs) {
- return this.element3d('cylinder', shapeArgs);
- };
- // Generates paths and zIndexes.
- RendererProto.cylinderPath = function (shapeArgs) {
- var renderer = this, chart = charts[renderer.chartIndex],
- // decide zIndexes of parts based on cubiod logic, for consistency.
- cuboidData = cuboidPath.call(renderer, shapeArgs), isTopFirst = !cuboidData.isTop, isFronFirst = !cuboidData.isFront, top = renderer.getCylinderEnd(chart, shapeArgs), bottom = renderer.getCylinderEnd(chart, shapeArgs, true);
- return {
- front: renderer.getCylinderFront(top, bottom),
- back: renderer.getCylinderBack(top, bottom),
- top: top,
- bottom: bottom,
- zIndexes: {
- top: isTopFirst ? 3 : 0,
- bottom: isTopFirst ? 0 : 3,
- front: isFronFirst ? 2 : 1,
- back: isFronFirst ? 1 : 2,
- group: cuboidData.zIndexes.group
- }
- };
- };
- // Returns cylinder Front path
- RendererProto.getCylinderFront = function (topPath, bottomPath) {
- var path = topPath.slice(0, 3);
- if (isSimplified(bottomPath)) {
- var move = bottomPath[0];
- if (move[0] === 'M') {
- path.push(bottomPath[2]);
- path.push(bottomPath[1]);
- path.push(['L', move[1], move[2]]);
- }
- }
- else {
- var move = bottomPath[0], curve1 = bottomPath[1], curve2 = bottomPath[2];
- if (move[0] === 'M' && curve1[0] === 'C' && curve2[0] === 'C') {
- path.push(['L', curve2[5], curve2[6]]);
- path.push(['C', curve2[3], curve2[4], curve2[1], curve2[2], curve1[5], curve1[6]]);
- path.push(['C', curve1[3], curve1[4], curve1[1], curve1[2], move[1], move[2]]);
- }
- }
- path.push(['Z']);
- return path;
- };
- // Returns cylinder Back path
- RendererProto.getCylinderBack = function (topPath, bottomPath) {
- var path = [];
- if (isSimplified(topPath)) {
- var move = topPath[0], line2 = topPath[2];
- if (move[0] === 'M' && line2[0] === 'L') {
- path.push(['M', line2[1], line2[2]]);
- path.push(topPath[3]);
- // End at start
- path.push(['L', move[1], move[2]]);
- }
- }
- else {
- if (topPath[2][0] === 'C') {
- path.push(['M', topPath[2][5], topPath[2][6]]);
- }
- path.push(topPath[3], topPath[4]);
- }
- if (isSimplified(bottomPath)) {
- var move = bottomPath[0];
- if (move[0] === 'M') {
- path.push(['L', move[1], move[2]]);
- path.push(bottomPath[3]);
- path.push(bottomPath[2]);
- }
- }
- else {
- var curve2 = bottomPath[2], curve3 = bottomPath[3], curve4 = bottomPath[4];
- if (curve2[0] === 'C' && curve3[0] === 'C' && curve4[0] === 'C') {
- path.push(['L', curve4[5], curve4[6]]);
- path.push(['C', curve4[3], curve4[4], curve4[1], curve4[2], curve3[5], curve3[6]]);
- path.push(['C', curve3[3], curve3[4], curve3[1], curve3[2], curve2[5], curve2[6]]);
- }
- }
- path.push(['Z']);
- return path;
- };
- // Retruns cylinder path for top or bottom
- RendererProto.getCylinderEnd = function (chart, shapeArgs, isBottom) {
- // A half of the smaller one out of width or depth (optional, because
- // there's no depth for a funnel that reuses the code)
- var depth = pick(shapeArgs.depth, shapeArgs.width), radius = Math.min(shapeArgs.width, depth) / 2,
- // Approximated longest diameter
- angleOffset = deg2rad * (chart.options.chart.options3d.beta - 90 +
- (shapeArgs.alphaCorrection || 0)),
- // Could be top or bottom of the cylinder
- y = shapeArgs.y + (isBottom ? shapeArgs.height : 0),
- // Use cubic Bezier curve to draw a cricle in x,z (y is constant).
- // More math. at spencermortensen.com/articles/bezier-circle/
- c = 0.5519 * radius, centerX = shapeArgs.width / 2 + shapeArgs.x, centerZ = depth / 2 + shapeArgs.z,
- // points could be generated in a loop, but readability will plummet
- points = [{
- x: 0,
- y: y,
- z: radius
- }, {
- x: c,
- y: y,
- z: radius
- }, {
- x: radius,
- y: y,
- z: c
- }, {
- x: radius,
- y: y,
- z: 0
- }, {
- x: radius,
- y: y,
- z: -c
- }, {
- x: c,
- y: y,
- z: -radius
- }, {
- x: 0,
- y: y,
- z: -radius
- }, {
- x: -c,
- y: y,
- z: -radius
- }, {
- x: -radius,
- y: y,
- z: -c
- }, {
- x: -radius,
- y: y,
- z: 0
- }, {
- x: -radius,
- y: y,
- z: c
- }, {
- x: -c,
- y: y,
- z: radius
- }, {
- x: 0,
- y: y,
- z: radius
- }], cosTheta = Math.cos(angleOffset), sinTheta = Math.sin(angleOffset), perspectivePoints, path, x, z;
- // rotete to match chart's beta and translate to the shape center
- points.forEach(function (point, i) {
- x = point.x;
- z = point.z;
- // x′ = (x * cosθ − z * sinθ) + centerX
- // z′ = (z * cosθ + x * sinθ) + centerZ
- points[i].x = (x * cosTheta - z * sinTheta) + centerX;
- points[i].z = (z * cosTheta + x * sinTheta) + centerZ;
- });
- perspectivePoints = perspective(points, chart, true);
- // check for sub-pixel curve issue, compare front and back edges
- if (Math.abs(perspectivePoints[3].y - perspectivePoints[9].y) < 2.5 &&
- Math.abs(perspectivePoints[0].y - perspectivePoints[6].y) < 2.5) {
- // use simplied shape
- path = this.toLinePath([
- perspectivePoints[0],
- perspectivePoints[3],
- perspectivePoints[6],
- perspectivePoints[9]
- ], true);
- }
- else {
- // or default curved path to imitate ellipse (2D circle)
- path = this.getCurvedPath(perspectivePoints);
- }
- return path;
- };
- // Returns curved path in format of:
- // [ M, x, y, ...[C, cp1x, cp2y, cp2x, cp2y, epx, epy]*n_times ]
- // (cp - control point, ep - end point)
- RendererProto.getCurvedPath = function (points) {
- var path = [['M', points[0].x, points[0].y]], limit = points.length - 2, i;
- for (i = 1; i < limit; i += 3) {
- path.push([
- 'C',
- points[i].x, points[i].y,
- points[i + 1].x, points[i + 1].y,
- points[i + 2].x, points[i + 2].y
- ]);
- }
- return path;
- };
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